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Fiery boulder

Source Pathfinder #91: Battle of Bloodmarch Hills pg. 72
Price 100 gp; Weight 10 lbs.
Category Alchemical Weapons

Description

A fiery boulder is a large, roughly boulder-shaped version of alchemist’s fire favored by giants. A direct hit from a fiery boulder deals 2d6 points of fire damage and 5 points of fire damage to every creature affected by its splash damage. All creatures affected by a fiery boulder’s direct damage take an additional 2d6 points of fire damage the following round; affected creatures can use a full-round action to attempt to extinguish the flames before taking this additional damage.

Greater Splash Weapon

This splash weapon works in some ways like a normal splash weapon (Pathfinder RPG Core Rulebook 202), but its effects cover a larger area. Like a normal splash weapon, a greater splash weapon requires no weapon proficiency, and you throw it by making a ranged touch attack. A hit deals direct hit damage to the target and to creatures and objects in squares within 5 feet of that target. It then deals splash damage to all creatures within 10 feet of the target. If the target takes up more than a 5-foot square, you can chose one of its squares as the center of the effect. The direct damage affects the squares normally, so a Large or larger creature could take both the direct damage and the splash damage depending on the square you choose. The splash damage for a greater splash weapon is 5 points of the appropriate damage type for the weapon.

Like a normal splash weapon, you can also choose to target a specific grid intersection (treating it as a ranged attack against AC 5). If it hits, the greater splash weapon deals direct damage to creatures and objects in squares within 5 feet of the targeted intersection, and splash damage to creatures within 10 feet of the targeted intersection. As with a normal splash weapon, you cannot target a grid intersection occupied by a creature.

Greater splash weapons can be thrown as if they were a rock using the rock throwing universal monster rule (Pathfinder RPG Bestiary 303), and caught with rock catching (Bestiary 303), though the DC to catch a greater splash weapon is 10 higher than normal due to its fragile and volatile nature. If a creature fails its Reflex saving throw to catch a greater splash weapon, the weapon automatically breaks, treating the creature attempting to catch it as the splash weapon’s target.

A greater splash weapon can be used only by Large or larger creatures, though it can be used as ammunition in a catapult or trebuchet. When used as ammunition in one of these siege engines, use the range for the engine rather than the greater splash weapon’s range.

Construction

Craft (Alchemy) DC 30